other:dsx:x4d:motion_capture_model
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other:dsx:x4d:motion_capture_model [2024/07/17 15:44] – created sgranger | other:dsx:x4d:motion_capture_model [2025/06/20 13:36] (current) – Added section headers and links. wikisysop | ||
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====== Motion Capture Model ====== | ====== Motion Capture Model ====== | ||
+ | X4D's Motion Capture Model widget allows users to specify how to apply poses calculated from motion capture data to x-ray images. | ||
{{: | {{: | ||
* **Time Offset** The offset between the start of the x-ray data capture and the surface-marker motion capture. It is specified as the x-ray start time minus the motion capture start time. | * **Time Offset** The offset between the start of the x-ray data capture and the surface-marker motion capture. It is specified as the x-ray start time minus the motion capture start time. | ||
+ | * **Fixed Body, Mocap Seed Spacing, and Calculate Mocap Poses** Combine to manage how motion capture poses are calculated | ||
+ | * **Apply Joint Constraints** This section specifies the joint constraints to be applied to the motion capture model | ||
+ | |||
+ | ===== Calculating Motion Capture Poses ===== | ||
- | * **Calculate Mocap Poses, Fixed Body, Mocap Seed Spacing** If //Fixed Body// is set to //none//, then //Calculate Mocap Poses// will clear the pose maps for the objects selected in the // | + | Poses are created for the entire trial, using the value of the //Mocap Seed Spacing// parameter. For example, if the spacing is 5, then a motion capture pose will be calculated for every 5th reporting time in the trial. |
- | **Note**: One strategy for tracking multiple bones in a trial is to first //Calculate Mocap Poses// | + | If //Fixed Body// |
- | * **Apply Joint Constraints** When this option is selected, the constraints in the kinematic model specified | + | |
+ | **Note**: One strategy for tracking multiple bones in a trial is to first //Calculate Mocap Poses// with no fixed body. This will position all of the bones using the surface markers in the motion capture data. Then track one of the bones for all frames in which it is trackable, deleting the extra motion capture-based poses when you are done. Then //Calculate Mocap Poses// again, with //Fixed Body// set to the bone that you just tracked. The other bones will "snap into place" relative to the tracked bone. In other words, it will use the motion capture data to pose all the bones, then move them as a group so that the fixed bone lines up with its tracked pose. | ||
+ | ===== Applying Joint Constraints ===== | ||
+ | When the "Apply Joint Constraints" |
other/dsx/x4d/motion_capture_model.txt · Last modified: 2025/06/20 13:36 by wikisysop