other:dsx:x4d:motion_capture_model
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other:dsx:x4d:motion_capture_model [2024/07/17 15:43] – removed sgranger | other:dsx:x4d:motion_capture_model [2024/07/17 15:44] (current) – created sgranger | ||
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+ | ====== Motion Capture Model ====== | ||
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+ | {{: | ||
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+ | * **Time Offset** The offset between the start of the x-ray data capture and the surface-marker motion capture. It is specified as the x-ray start time minus the motion capture start time. | ||
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+ | * **Calculate Mocap Poses, Fixed Body, Mocap Seed Spacing** If //Fixed Body// is set to //none//, then //Calculate Mocap Poses// will clear the pose maps for the objects selected in the // | ||
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+ | **Note**: One strategy for tracking multiple bones in a trial is to first //Calculate Mocap Poses// with no fixed body. This will position all of the bones using the surface markers in the motion capture data. Then track one of the bones for all frames in which it is trackable, deleting the extra mocap-based poses when you are done. Then //Calculate Mocap Poses// again, with //Fixed Body// set to the bone that you just tracked. The other bones will "snap into place" relative to the tracked bone. In other words, it will use the motion capture data to pose all the bones, then move them as a group so that the fixed bone lines up with its tracked pose. | ||
+ | * **Apply Joint Constraints** When this option is selected, the constraints in the kinematic model specified for the trial are applied to the tracking objects. When you select it, the root object remains in its current pose, and the other objects are moved so as to satisfy the kinematic constraints. You can then move the entire model as a rigid unit by selecting and moving any object in it, and you can move the joints of the model by moving the generalized coordinate sliders below the checkbox. | ||
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other/dsx/x4d/motion_capture_model.1721230984.txt.gz · Last modified: 2024/07/17 15:43 by sgranger