visual3d:documentation:kinematics_and_kinetics:external_forces:force_platforms
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visual3d:documentation:kinematics_and_kinetics:external_forces:force_platforms [2024/12/02 15:43] – wikisysop | visual3d:documentation:kinematics_and_kinetics:external_forces:force_platforms [2025/09/12 18:51] (current) – [C3D Channels] wikisysop | ||
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The Ground Reaction Force is represented by 3 vectors: Force, Center of Pressure, and Free Moment. These Ground Reaction Force vectors are computed from the ANALOG signals recorded from the force platform, with the calculations performed as specified by the force platform manufacturer, | The Ground Reaction Force is represented by 3 vectors: Force, Center of Pressure, and Free Moment. These Ground Reaction Force vectors are computed from the ANALOG signals recorded from the force platform, with the calculations performed as specified by the force platform manufacturer, | ||
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==== Filtering Force Signals ==== | ==== Filtering Force Signals ==== | ||
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1. Filter the ANALOG signals and select the option to use PROCESSED ANALOGS. In this case you will not need to filter the resulting FORCE, COFP, and FREEMOMENT signals. | 1. Filter the ANALOG signals and select the option to use PROCESSED ANALOGS. In this case you will not need to filter the resulting FORCE, COFP, and FREEMOMENT signals. | ||
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In order to use PROCESSED ANALOGS, verify in the settings menu that the option **Use Processed Anglogs for Ground Reaction Force Calculations** is checked. If this is the case, then Visual3D will calculate the FORCE, COFP, and FREEMOMENT signals using the signals found in ANALOG:: | In order to use PROCESSED ANALOGS, verify in the settings menu that the option **Use Processed Anglogs for Ground Reaction Force Calculations** is checked. If this is the case, then Visual3D will calculate the FORCE, COFP, and FREEMOMENT signals using the signals found in ANALOG:: | ||
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2. Filter the FORCE signals directly. In this case you should also filter the COFP and FREEMOMENT signals. | 2. Filter the FORCE signals directly. In this case you should also filter the COFP and FREEMOMENT signals. | ||
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In order to use these PROCESSED signals, verify in the settings menu that the option **Use Processed Targets for Model/ | In order to use these PROCESSED signals, verify in the settings menu that the option **Use Processed Targets for Model/ | ||
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The number of channels associated with a force platform and the information carried by each channel varies with the force platform manufacturer (usually represented as a force platform [[Visual3D: | The number of channels associated with a force platform and the information carried by each channel varies with the force platform manufacturer (usually represented as a force platform [[Visual3D: | ||
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==== Computing Force, COP, and Free Moment ==== | ==== Computing Force, COP, and Free Moment ==== |
visual3d/documentation/kinematics_and_kinetics/external_forces/force_platforms.1733154187.txt.gz · Last modified: 2024/12/02 15:43 by wikisysop