visual3d:documentation:modeling:segments:virtual_segments
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visual3d:documentation:modeling:segments:virtual_segments [2024/06/17 18:17] – created sgranger | visual3d:documentation:modeling:segments:virtual_segments [2025/06/03 13:35] (current) – Cleaned up page. wikisysop | ||
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+ | ====== Virtual Segments ====== | ||
+ | We have grown accustomed to referring to **Kinematic Only** segments as **Virtual Segments.** The defining criterion for distinguishing a **Virtual Segment** from other segments in Visual3D is that these segments do not get included in the [[visual3d: | ||
+ | ==== Using Virtual Segments for Comparison ==== | ||
+ | Virtual segments are not actually segments as the term is commonly used but are actually a convenient way of identifying local coordinate systems (or [[visual3d: | ||
- | We have grown accustomed to referring to **Kinematic Only** Segments as **Virtual Segments.** The defining criterion for distinguishing | + | ==== Defining |
- | Virtual | + | Virtual |
- | ===== Virtual | + | * [[Visual3D: |
+ | * [[visual3d: | ||
+ | * [[Visual3D: | ||
+ | * [[Visual3D: | ||
- | For example, Virtual Laboratory Segments are often created to provide the means for accommodating segment angles (such as the pelvis or the foot) relative to the direction of walking. This means that it doesn' | + | === Absolute Joint Angles === |
- | * [[Visual3D: | + | Once the virtual laboratory segment has been created, you can create an absolute angle (segment angle relative to lab). For example, |
- | * [[Visual3D: | + | |
- | * [[Visual3D: | + | |
- | (The Virtual Lab is also explained on the [[Visual3D: | + | An in-depth example |
- | + | ||
- | ==== Absolute Joint Angles ==== | + | |
- | + | ||
- | Once the virtual laboratory segment has been created, you can create an absolute angle (segment | + | |
- | + | ||
- | * Refer to this page to create [[Visual3D: | + | |
- | * Another example is foot progression angle. | + | |
* The first step is to build a **Virtual Foot** Segment for the right and left feet as described in [[Visual3D: | * The first step is to build a **Virtual Foot** Segment for the right and left feet as described in [[Visual3D: | ||
* The second step is to compute a Joint Angle. Assuming that you are using the default Laboratory Coordinate System and the subject is walking in the anterior direction of the laboratory (e.g. Y), the Right Foot Angle can be defined as: | * The second step is to compute a Joint Angle. Assuming that you are using the default Laboratory Coordinate System and the subject is walking in the anterior direction of the laboratory (e.g. Y), the Right Foot Angle can be defined as: | ||
- | DataName: | + | < |
- | Folder: | + | DataName: Right_Foot_Angle |
- | Model Based Item Properties: | + | Folder: ORIGINAL |
- | Normalization: | + | Model Based Item Properties: JOINT_ANGLE |
- | Segment: | + | Normalization: |
- | Reference Segment: | + | Segment: Right Virtual Foot |
- | Cardan Sequence: | + | Reference Segment: LAB |
- | < | + | Cardan Sequence: X-Y-Z |
- | < | + | </code> |
- | < | + | |
- | < | + | |
- | < | + | |
- | < | + | |
- | + | ||
- | ===== Virtual Segments for Comparison ===== | + | |
- | + | ||
- | Virtual Segments are a good way to compare segment model variations. Visual3D will allow multiple segment definitions. A user/ | + | |
- | + | ||
- | + | ||
+ | * In this example, the foot progression angle would be the rotation about the z-axis of the laboratory. | ||
+ | * If your subject is walking in a different direction, you will need to create a Virtual Laboratory Coordinate system that is aligned to the direction the person is walking. | ||
+ | Another common use is for [[Visual3D: |
visual3d/documentation/modeling/segments/virtual_segments.1718648274.txt.gz · Last modified: 2024/06/17 18:17 by sgranger