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visual3d:documentation:pipeline:event_commands:event_commands_overview [2025/05/01 19:52] wikisysopvisual3d:documentation:pipeline:event_commands:event_commands_overview [2025/06/09 21:30] (current) wikisysop
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 ====== Event Commands Overview ====== ====== Event Commands Overview ======
-The following commands are related to events in the Visual3D application. They are stored under the EVENT_LABEL file folder.+The following commands are related to **events** in the Visual3D application. They are stored under the **EVENT_LABEL** file folder.
  
 ===== Event Creation Commands ===== ===== Event Creation Commands =====
  
-|[[visual3d:documentation:pipeline:event_commands:automatic_gait_events|Automatic Gait Events]]|Gait events are created automatically based on forces assigned to segments.|+The following commands relate to the definition of events in the Visual3D application. 
 + 
 +|[[visual3d:documentation:pipeline:event_commands:automatic_gait_events|Automatic_Gait_Events]]|Gait events are created automatically based on forces assigned to segments.|
 |[[visual3d:documentation:pipeline:event_commands:event_define_event_sequence|Event_Define_Event_Sequence]]|This is a far more flexible way to define an [[Visual3D:Documentation:C3D_Signal_Types:EVENT_LABEL_Data_Type#Event_Sequence|Event_Sequence]]| |[[visual3d:documentation:pipeline:event_commands:event_define_event_sequence|Event_Define_Event_Sequence]]|This is a far more flexible way to define an [[Visual3D:Documentation:C3D_Signal_Types:EVENT_LABEL_Data_Type#Event_Sequence|Event_Sequence]]|
-|[[visual3d:documentation:pipeline:event_commands:event_between|Event Between]]|Create an event within an event_sequence. In other words create an event that is between the first and last event in the event_sequence.| +|[[visual3d:documentation:pipeline:event_commands:event_between|Event_Between]]|Create an event within an event_sequence. In other words create an event that is between the first and last event in the event_sequence.| 
- +|[[visual3d:documentation:pipeline:event_commands:event_explicit|Event_Explicit]]|Place an Event Label at an explicit frame number, or at a the nearest frame to a specified time. You can specify either a Frame or a Time but not both.| 
-==== Event_Explicit ==== +|[[visual3d:documentation:pipeline:event_commands:event_global_maximum|Event_Global_Maximum]]|Specify an Event Label(s) at the Global Maximum of a signal.| 
-[[visual3d:documentation:pipeline:event_commands:event_explicit]] +|[[visual3d:documentation:pipeline:event_commands:event_global_minimum|Event_Global_Minimum]]|Specify an Event Label(s) at the Global Minimum of a signal.| 
- +|[[visual3d:documentation:pipeline:event_commands:event_maximum|Event_Maximum]]|Specify event label(s) at local maxima in a signal.| 
-Place an Event Label at an explicit frame number, or at a the nearest frame to a specified time. You can specify either a Frame or a Time but not both. +|[[visual3d:documentation:pipeline:event_commands:event_minimum|Event_Minimum]]|Specify event label(s) at local maxima in a signal.| 
-==== Event_Global_Maximum ==== +|[[visual3d:documentation:pipeline:event_commands:event_onset|Event_Onset]]|Create an Event Label using two Threshold crossings and a local minimum.| 
-[[visual3d:documentation:pipeline:event_commands:event_global_maximum]] +|[[visual3d:documentation:pipeline:event_commands:event_threshold|Event_Threshold]]|Place an event label at the frame where a signal crosses a specified value.|                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         
- +|[[visual3d:documentation:pipeline:event_commands:event_TPR_signal|Event_TPR_Signal]]|Generate a pattern file from a signal with pre-determined events which will be applied to another signal using Target Pattern Recognition (TPR).| 
-Specify an Event Label(s) at the Global Maximum of a signal. +|[[visual3d:documentation:pipeline:event_commands:event_save_tpr_signal|Event_Save_TPR_Signal]]|Used to create and save a Target Pattern Recognition (TPR) file.| 
-==== Event_Global_Minimum ==== +|[[visual3d:documentation:pipeline:event_commands:event_tpr_file|Event_TPR_File]]|Matches a pre-saved signal pattern to a signal in the current selected trial.|
-[[visual3d:documentation:pipeline:event_commands:event_global_minimum]] +
- +
-Specify an Event Label(s) at the Global Minimum of a signal. +
-==== Event_Import_From_Orthotrak ==== +
-[[visual3d:documentation:pipeline:event_commands:event_import_from_orthotrak]] +
- +
-Import events created by Orthotrak +
-==== Event_Maximum ==== +
-[[visual3d:documentation:pipeline:event_commands:event_maximum]] +
- +
-==== Event_Minimum ==== +
-[[visual3d:documentation:pipeline:event_commands:event_minimum]] +
- +
-==== Event_Onset ==== +
-[[visual3d:documentation:pipeline:event_commands:event_onset]] +
- +
-Create an Event Label using two Threshold crossings and a local minimum. +
-==== Event_Save_TPR_Signal ==== +
-[[visual3d:documentation:pipeline:event_commands:event_TPR_signal]] +
- +
-==== Event_Threshold ==== +
-[[visual3d:documentation:pipeline:event_commands:event_threshold]] +
- +
-Place an event label at the frame where a signal crosses a specified value. +
-==== Event_TPR_File ==== +
-[[visual3d:documentation:pipeline:event_commands:event_tpr_file]] +
- +
-==== Event_TPR_Signal ==== +
-[[visual3d:documentation:pipeline:event_commands:event_tpr_signal]] +
- +
-===== Event Management ===== +
- +
-==== Event Management Overview ==== +
- +
-==== Event_Delete ==== +
-[[visual3d:documentation:pipeline:event_commands:event_delete]]+
  
-==== Event_Copy ==== 
-[[visual3d:documentation:pipeline:event_commands:event_copy]] 
  
-==== Event_Rename ==== +===== Event Management Commands===== 
-[[visual3d:documentation:pipeline:event_commands:event_rename]]+The following commands relate to the management/modification of events in the Visual3D application.
  
-==== Event_Modify ==== +|[[visual3d:documentation:pipeline:event_commands:event_delete|Event_Delete]]|Remove an existing event from a dataset based on specified conditions.| 
-[[visual3d:documentation:pipeline:event_commands:event_modify]]+|[[visual3d:documentation:pipeline:event_commands:event_copy|Event_Copy]]|Create a new event by copying an existing event and applying optional modifications.| 
 +|[[visual3d:documentation:pipeline:event_commands:event_rename|Event_Rename]]|Rename existing event while optionally defining event sequences or selecting particular event instances.| 
 +|[[visual3d:documentation:pipeline:event_commands:event_sequence_delete|Event_Sequence_Delete]]|Removes a previously defined event sequence.| 
 +|[[visual3d:documentation:pipeline:event_commands:event_modify|Event_Modify]]|Adjust the timing of existing events by modifying their frame or time values.|
  
  
  
visual3d/documentation/pipeline/event_commands/event_commands_overview.1746129175.txt.gz · Last modified: 2025/05/01 19:52 by wikisysop