visual3d:documentation:pipeline:event_commands:event_sequence_delete
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visual3d:documentation:pipeline:event_commands:event_sequence_delete [2024/07/16 19:27] – created sgranger | visual3d:documentation:pipeline:event_commands:event_sequence_delete [2025/04/28 19:05] (current) – wikisysop | ||
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- | ====== | + | ====== |
- | ===== Version 6 ===== | + | =====Overview===== |
+ | The `Event_Sequence_Delete` command **removes a previously defined event sequence** from the motion file. | ||
+ | * Event sequences are often used to group event pairs (e.g., LHS to LTO) into meaningful motion phases. This command allows you to cleanly remove those sequences if no longer needed or if you’re regenerating them. | ||
+ | * Use cases include cleaning up a trial before re-defining new event sequences and removing incorrect or outdated gait cycle definitions. | ||
+ | * A **requirement** is that the event sequence to be deleted must already exist, and its name must match exactly. | ||
- | **Event Sequence Delete** command will delete an event sequence. | + | =====Pipeline Command===== |
+ | The pipeline | ||
- | **Example** | ||
- | **Event_Define_Event_Sequence**\\ | + | < |
- | / | + | Event_Sequence_Delete |
- | / | + | / |
- | ! /EXCLUDE_EVENTS=\\ | + | ; |
- | ! / | + | </code> |
- | / | + | |
- | ! / | + | |
- | / | + | |
- | / | + | |
+ | =====Command Parameters===== | ||
+ | |||
+ | The following table shows the command parameters and descriptions. | ||
+ | |||
+ | |**Parameter** | ||
+ | |**/ | ||
+ | |||
+ | =====Dialog===== | ||
+ | Due to the simplicity of this command, there is no dialog box and it can be edited within the text editor. | ||
+ | |||
+ | =====Examples===== | ||
+ | The following example shows the use of the Event_Sequence_Delete command in the Visual3D application, | ||
+ | |||
+ | ====Example 1: Delete and Redefine Sequence===== | ||
+ | |||
+ | The functionality of this command is very straightforward. Simply type in the name of the event sequence desired to be deleted. | ||
+ | |||
+ | In the following example, an event sequence named ' | ||
+ | |||
+ | |||
+ | < | ||
+ | Event_Sequence_Delete | ||
+ | / | ||
+ | ; | ||
+ | |||
+ | Event_Define_Event_Sequence | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | This removes the old `RightCycle` definition, then redefines it with a new event structure. | ||
+ | |||
+ | ====Notes==== | ||
+ | |||
+ | * Deleting an event sequence **does not delete the events themselves**, | ||
+ | * Useful during iterative workflows where event phases are updated repeatedly. | ||
- | **Event_Sequence_Delete**\\ | ||
- | / | ||
visual3d/documentation/pipeline/event_commands/event_sequence_delete.1721158078.txt.gz · Last modified: 2024/07/16 19:27 by sgranger