visual3d:documentation:pipeline:file_commands:recalc
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visual3d:documentation:pipeline:file_commands:recalc [2024/07/03 17:40] – created sgranger | visual3d:documentation:pipeline:file_commands:recalc [2025/07/30 18:00] (current) – [Examples] wikisysop | ||
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====== Recalc ====== | ====== Recalc ====== | ||
- | || | + | ===== Overview ===== |
- | Recalculates | + | The **Recalc** command is used to update |
+ | |||
+ | When executed, Recalc performs a comprehensive rebuild of the workspace by: | ||
+ | * Rebuilding all models | ||
+ | * Recomputing model-based landmarks and pose (position and orientation) | ||
+ | * Reassigning force platforms | ||
+ | * Recomputing kinematics and kinetics | ||
+ | * Recomputing center of mass | ||
+ | * Updating report graphs and display windows. | ||
+ | |||
+ | You can actually customize the commands that are executed when the Recalc is run. These are listed under the RECALC Pipeline, which can be found in the pipeline workshop or accessed via the button at the top of the Visual3D interface. | ||
+ | |||
+ | For more information on customizing this process, visit the [[visual3d: | ||
+ | |||
+ | ===== Pipeline Command ===== | ||
+ | |||
+ | The command below is as seen in the Visual3D application. It does not take any parameters, as it is a standalone command. | ||
< | < | ||
Recalc | Recalc | ||
+ | |||
; | ; | ||
</ | </ | ||
- | Rebuilds | + | ===== Command Parameters ===== |
+ | |||
+ | This command does not take any user-defined parameters, to customize what is processed with Recalc, visit the [[visual3d:documentation:pipeline:general_information:recalc_pipeline|RECALC Pipeline]] | ||
+ | |||
+ | |||
+ | ===== Dialog ===== | ||
+ | |||
+ | There is no dialog box for this command due to it being a stand-alone function. The application interface alternative option is the recalc button | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===== Examples ===== | ||
+ | |||
+ | The following examples will go through the use of the Recalc command in the Visual3D application. | ||
+ | |||
+ | |||
+ | === Example 1: Adding | ||
+ | |||
+ | This example walks through the process of defining | ||
+ | |||
+ | Firstly, ensure | ||
+ | |||
+ | < | ||
+ | Create_Target | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | Step 2: Add the Midpoint Landmark to the Model and Recalc to ensure | ||
+ | |||
+ | < | ||
+ | Add_Landmark | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | |||
+ | Recalc | ||
+ | |||
+ | ; | ||
+ | </ | ||
+ | |||
+ | Step 3: Use Landmark in Further Analysis | ||
+ | |||
+ | Here we compute | ||
+ | |||
+ | < | ||
+ | Metric_Maximum | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | / | ||
+ | / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | / | ||
+ | ! / | ||
+ | ! / | ||
+ | ; | ||
+ | </ | ||
+ | |||
+ | |||
+ | ===== Notes ===== | ||
+ | * Recalc ensures your model-based computations and workspace | ||
+ | * If you add or edit any landmarks or segments, you should run Recalc | ||
+ | * The RECALC Pipeline can be customized to add user-defined commands that will always run when Recalc us executed. | ||
- | \\ | + | ---- |
[[Visual3D: | [[Visual3D: | ||
visual3d/documentation/pipeline/file_commands/recalc.1720028448.txt.gz · Last modified: 2024/07/03 17:40 by sgranger