visual3d:documentation:pipeline:signal_commands:signal_commands_overview
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visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2024/07/16 17:02] – removed sgranger | visual3d:documentation:pipeline:signal_commands:signal_commands_overview [2025/07/11 16:12] (current) – 5/5 conversion complete. Links to commands are missing as well as descriptions. wikisysop | ||
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+ | ====== Signal Commands Overview ====== | ||
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+ | Signal commands are used to manipulate signals within the Visual3D pipeline. | ||
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+ | ===== Signal Math ===== | ||
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+ | These commands perform mathematical operations using signals. | ||
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+ | ^ Command ^ Description ^ | ||
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+ | ===== Signal/Data Management ===== | ||
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+ | These commands manage signals within the Visual3D workspace. | ||
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+ | ^ Command ^ Description ^ | ||
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+ | ===== Signal Filter ===== | ||
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+ | These commands apply filters to signals within the Visual3D workspace. | ||
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+ | ^ Command ^ Description ^ | ||
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+ | ===== Signal Process ===== | ||
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+ | These commands process signals within the Visual3D workspace. For signal filters see the [[visual3d: | ||
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+ | ^ Command ^ Description ^ | ||
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+ | ===== Examples ===== | ||
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+ | This wiki contains examples of how these signal commands can be used to accomplish common analytical tasks. | ||
+ | - [[visual3d: | ||
+ | - [[visual3d: | ||
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+ | The head fixation point is the intersection between the anterior direction of the head at one frame of time and an another frame of time. The [[visual3d: | ||
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visual3d/documentation/pipeline/signal_commands/signal_commands_overview.1721149354.txt.gz · Last modified: 2024/07/16 17:02 by sgranger