visual3d:documentation:pipeline:signal_commands:signal_magnitude
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| visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/07/03 17:44] – created sgranger | visual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/08/08 20:29] (current) – Added an example and noted that the result appears as a DERIVED signal. wikisysop | ||
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| - | Under Construction... | + | ====== Signal Magnitude ====== |
| + | The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data. Concretely, given a 3-component vector V = (x, y, z) its magnitude is: | ||
| + | < | ||
| + | |V| = √(x^2 + y^2 + z^2). | ||
| + | </ | ||
| + | |||
| + | ===== Pipeline Command ===== | ||
| + | |||
| + | < | ||
| + | Signal_Magnitude | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ! / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | The resulting signal will be a [[visual3d: | ||
| + | |||
| + | ==== Example ==== | ||
| + | |||
| + | The speed of the model' | ||
| + | |||
| + | < | ||
| + | Signal_Magnitude | ||
| + | / | ||
| + | / | ||
| + | / | ||
| + | ! / | ||
| + | / | ||
| + | / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | The resulting signal will then be available as DERIVED:: | ||
| + | |||
| + | ===== See Also ===== | ||
| + | |||
| + | Go back to [[visual3d: | ||
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1720028644.txt.gz · Last modified: 2024/07/03 17:44 by sgranger
