visual3d:documentation:pipeline:signal_commands:signal_magnitude
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| visual3d:documentation:pipeline:signal_commands:signal_magnitude [2024/11/25 19:02] – wikisysop | visual3d:documentation:pipeline:signal_commands:signal_magnitude [2025/08/08 20:29] (current) – Added an example and noted that the result appears as a DERIVED signal. wikisysop | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | Signal Magnitude | + | ====== |
| - | V = (x, y, z) is: |V| = √(x^2 + y^2 + z^2) | + | The Signal_Magnitude command computes the vector magnitude of a multi-component signal for each frame of data. Concretely, given a 3-component vector |
| + | < | ||
| + | |V| = √(x^2 + y^2 + z^2). | ||
| + | </ | ||
| + | |||
| + | ===== Pipeline Command ===== | ||
| < | < | ||
| Line 13: | Line 18: | ||
| ; | ; | ||
| </ | </ | ||
| + | |||
| + | The resulting signal will be a [[visual3d: | ||
| + | |||
| + | ==== Example ==== | ||
| + | |||
| + | The speed of the model' | ||
| + | |||
| + | < | ||
| + | Signal_Magnitude | ||
| + | / | ||
| + | / | ||
| + | / | ||
| + | ! / | ||
| + | / | ||
| + | / | ||
| + | ; | ||
| + | </ | ||
| + | |||
| + | The resulting signal will then be available as DERIVED:: | ||
| + | |||
| + | ===== See Also ===== | ||
| + | |||
| + | Go back to [[visual3d: | ||
visual3d/documentation/pipeline/signal_commands/signal_magnitude.1732561373.txt.gz · Last modified: 2024/11/25 19:02 by wikisysop
