visual3d:documentation:third-party:xsens:xsens
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visual3d:documentation:third-party:xsens:xsens [2024/07/16 19:32] – created sgranger | visual3d:documentation:third-party:xsens:xsens [2025/06/18 20:42] (current) – Cleaned up page and reordered so that the modern, flexible impementation comes first. wikisysop | ||
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====== XSens ====== | ====== XSens ====== | ||
- | \\ | + | [[https:// |
- | For more information about Xsens, visit the [[https:// | + | |
+ | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. | ||
+ | - orientation | ||
+ | - position | ||
+ | - velocity | ||
+ | - acceleration | ||
+ | - angular velocity | ||
+ | - angular acceleration | ||
- | ===== Introduction ===== | + | See the section [[visual3d: |
- | [[https:// | + | ===== Important Version-related Information ===== |
- | This feature | + | The legacy implementation of the MVNX model was released in Visual3D v5.02.24. If you are using Visual3D versions prior to this, you will need to follow the instructions [[Visual3D: |
- | === Background === | + | A more flexible implementation of the MVNX model was released in Visual3D 2024.05.2. |
- | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. Although Xsens can export C3D files, there are reasons why a user may prefer to export Xsens data as an MVNX file. Visual3D compatible Xsens .mvnx files should contain the following variables for each segment : orientation, | + | ===== Opening |
- | \\ | + | MVNX files can be opened by going to File -> Open in Visual3D. They can also be opened using the File_Open pipeline command. |
- | **Model Pose (position and orientation): | + | |
- | Visual computes the model Pose using a "Link Model" | + | Visual computes the model's pose using a [[visual3d: |
- | **Segment Kinematics: | + | {{FileOpenOptions.png}} |
- | In the data tree, under KINETIC_KINEMATIC you can see there are " | + | =====Flexible Implementation===== |
- | In the KINETIC_KINEMATIC there are also " | + | The Flexible Implementation uses default anthropometric values, which can later be modified by the user. This is so that users who are only interested in kinematics |
- | Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, position and orientation based variables come from the " | + | In this implementation, the information |
- | **Segment Kinetics:** | + | Unlike the legacy implementation the segment pose is explicitly defined. |
- | Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics. | + | ==== Prop Sensors ==== |
- | **Note:** | + | If a prop sensor exists in the mvnx file, a ROTATION matrix is created from the prop pose. The user can create/ |
- | If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the Pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.) | + | ==== Download Files ==== |
- | === Download Files === | + | These [[https:// |
- | * [[https:// | + | =====Legacy Implementation===== |
- | * These sample MVN files were downloaded from the [[https:// | + | |
- | \\ | + | When the file is opened, the user will be prompted for all the necessary model metrics to create the model. |
+ | The model' | ||
- | ===== Exporting Xsens Data ===== | + | ==== Segment Kinematics |
- | |Visual3D reads the MVNX files. To create the MVNX files, you must first collect or load motion data into MVN studio and then export the data MVNX format.\\ \\ It is very important that the MVNX export settings | + | In the data tree, under KINETIC_KINEMATIC |
- | ==== Exporting | + | In the KINETIC_KINEMATIC there are also " |
- | \\ | + | Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, position and orientation based variables come from the " |
- | When exporting | + | |
+ | ==== Segment Kinetics ==== | ||
- | **Exporting from MVN Studio** | + | Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics. |
- | |**1. Open MVN Studio** | + | **Note:** If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.) |
- | |**2. Modify the export settings**\\ \\ - Make sure the following are selected:\\ \\ - Position\\ | + | ==== Prop Sensors ==== |
- | |**3. Load the data** | + | Visual3D v2020.## supports reading MVNX files with one prop sensor. The sensor will be loaded automatically as a segment (ex. PR1). When using an Xsens prop in Visual3D, all information is loaded automatically and no further steps are required. A sample MVNX file with a prop can be downloaded |
+ | [[Visual3D: | ||
- | \\ | + | ===== Exporting |
- | + | ||
- | + | ||
- | ===== Opening MVNX Files ===== | + | |
- | + | ||
- | As of Visual3Dv6, MVNX files can be opened by going to File -> Open in Visual3D. | + | |
- | + | ||
- | They can also be opened using the File_Open pipeline command. When the file is opened, the user will be prompted for all the necessary model metrics to create the model. | + | |
- | + | ||
- | ===== Processing | + | |
- | + | ||
- | ==== Trunk Graphic ==== | + | |
- | + | ||
- | The default Xsens model points to the [[https:// | + | |
- | + | ||
- | This means if the graphic does not appear in your model, you can download the graphic [[https:// | + | |
- | + | ||
- | ==== Prop Sensors ==== | + | |
- | + | ||
- | \\ | + | |
- | Visual3Dv2020.## | + | |
- | \\ | + | |
- | [[Visual3D: | + | |
+ | Visual3D reads MVNX files. To create the MVNX files, you must first collect or load motion data into MVN Studio and then export the data MVNX format. It is very important that the MVNX export settings are defined correctly, this is explained later. | ||
+ | ==== Exporting from MVN Studio ==== | ||
+ | When exporting the MVNX file from MVN studio, it is necessary to export the Position, Orientation, | ||
+ | - Open MVN Studio | ||
+ | - Modify the export settings. These changes will be saved even after MVN Studio is closed, so you only need to do this step once. Make sure the following are selected: | ||
+ | - Position | ||
+ | - Orientation | ||
+ | - Velocity | ||
+ | - Angular Velocity | ||
+ | - Acceleration | ||
+ | - Angular Acceleration | ||
+ | - **Note**: If any of these signals (translational velocity, translational acceleration, | ||
+ | - Load the data | ||
+ | |||
+ | {{: | ||
visual3d/documentation/third-party/xsens/xsens.1721158359.txt.gz · Last modified: 2024/07/16 19:32 by sgranger