visual3d:documentation:third-party:xsens:xsens
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visual3d:documentation:third-party:xsens:xsens [2024/10/24 14:07] – wikisysop | visual3d:documentation:third-party:xsens:xsens [2025/06/18 20:42] (current) – Cleaned up page and reordered so that the modern, flexible impementation comes first. wikisysop | ||
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====== XSens ====== | ====== XSens ====== | ||
- | For more information about Xsens, visit the [[https:// | + | [[https:// |
- | [[https:// | + | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. |
- | Visual3D can directly read either the C3D or the MVNX file. | + | |
- | Please note that raw data from Xsens or any IMU's is not useful | + | - position |
+ | - velocity | ||
+ | - acceleration | ||
+ | - angular velocity | ||
+ | - angular acceleration | ||
- | The legacy implementation of the mvnx model was released in Visual3D v5.02.24. | + | See the section |
- | If using Visual3D versions prior to this to process your data, please follow the instructions | + | |
- | A more flexible implementation of the mvnx model was released in Visual3D 2024.05.2 | + | |
- | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. | + | ===== Important Version-related Information ===== |
- | Although Xsens can export C3D files, there is more information in an MVNX file that Visual3D can use to create a model automatically. | + | |
- | Visual3D compatible Xsens .mvnx files should contain the following variables for each segment : \\ | + | |
- | orientation, | + | |
- | =====Model Pose===== | + | The legacy implementation of the MVNX model was released in Visual3D v5.02.24. If you are using Visual3D versions prior to this, you will need to follow the instructions [[Visual3D: |
- | Model Pose (position and orientation) | + | A more flexible implementation |
- | There are two implementations of a Visual3D model for mvnx data. As users will likely want to use the same implementation each time an mvnx file is loaded, | + | ===== Opening MVNX Files ===== |
- | the selection of models can be made in the Program Options, which will save the selection to the registry | + | |
- | {{FileOpenOptions.png}} | + | MVNX files can be opened by going to File -> Open in Visual3D. They can also be opened using the File_Open pipeline command. |
- | ====Legacy Implementation==== | + | Visual computes the model' |
- | Visual computes the model Pose using a "Link Model" that matches the Xsens link model. | + | {{FileOpenOptions.png}} |
- | As of Visual3D version 2024.05.2, the user can choose one of two implementations of a model based on the mvnx file. | + | =====Flexible Implementation===== |
- | To simplify | + | The Flexible Implementation uses default anthropometric values, which can later be modified by the user. This is so that users who are only interested in kinematics are not prompted |
- | the user can specify which model should be used in the Program Options. | + | |
+ | In this implementation, | ||
- | The model' | + | Unlike |
- | **Segment Kinematics: | + | ==== Prop Sensors ==== |
- | In the data tree, under KINETIC_KINEMATIC you can see there are " | + | If a prop sensor exists in the mvnx file, a ROTATION matrix is created from the prop pose. The user can create/ |
- | In the KINETIC_KINEMATIC there are also " | + | ==== Download Files ==== |
- | Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, | + | These [[https:// |
- | **Segment Kinetics:** | + | =====Legacy Implementation===== |
- | Once Visual3D creates | + | When the file is opened, the user will be prompted for all the necessary model metrics |
- | **Note:** | + | The model' |
- | If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the Pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.) | + | ==== Segment Kinematics ==== |
- | === Download Files === | + | In the data tree, under KINETIC_KINEMATIC you can see there are " |
- | * [[https:// | + | In the KINETIC_KINEMATIC there are also " |
- | * These sample MVN files were downloaded | + | |
- | \\ | + | Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, |
+ | ==== Segment Kinetics ==== | ||
- | ===== Exporting Xsens Data ===== | + | Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics. |
- | |Visual3D reads the MVNX files. To create | + | **Note:** If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration |
- | ==== Exporting from MVN Studio | + | ==== Prop Sensors |
- | \\ | + | Visual3D v2020.## supports reading |
- | When exporting the mvnx file from MVNX studio, it is important to export the Position, Orientation, | + | |
+ | [[Visual3D: | ||
- | **Exporting from MVN Studio** (click to expand) | + | ===== Exporting |
- | + | ||
- | |**1. Open MVN Studio** | + | |
- | + | ||
- | |**2. Modify the export settings**\\ \\ - Make sure the following are selected:\\ \\ - Position\\ | + | |
- | + | ||
- | |**3. Load the data** | + | |
- | + | ||
- | + | ||
- | \\ | + | |
- | + | ||
- | + | ||
- | ===== Opening MVNX Files ===== | + | |
- | + | ||
- | As of Visual3Dv6, MVNX files can be opened by going to File -> Open in Visual3D. | + | |
- | + | ||
- | They can also be opened using the File_Open pipeline command. When the file is opened, the user will be prompted for all the necessary model metrics to create the model. | + | |
- | + | ||
- | ===== Processing | + | |
- | + | ||
- | ==== Trunk Graphic ==== | + | |
- | + | ||
- | The default Xsens model points to the [[https:// | + | |
- | + | ||
- | This means if the graphic does not appear in your model, you can download the graphic [[https:// | + | |
- | + | ||
- | ==== Prop Sensors ==== | + | |
- | + | ||
- | \\ | + | |
- | Visual3Dv2020.## | + | |
- | \\ | + | |
- | [[Visual3D: | + | |
+ | Visual3D reads MVNX files. To create the MVNX files, you must first collect or load motion data into MVN Studio and then export the data MVNX format. It is very important that the MVNX export settings are defined correctly, this is explained later. | ||
+ | ==== Exporting from MVN Studio ==== | ||
+ | When exporting the MVNX file from MVN studio, it is necessary to export the Position, Orientation, | ||
+ | - Open MVN Studio | ||
+ | - Modify the export settings. These changes will be saved even after MVN Studio is closed, so you only need to do this step once. Make sure the following are selected: | ||
+ | - Position | ||
+ | - Orientation | ||
+ | - Velocity | ||
+ | - Angular Velocity | ||
+ | - Acceleration | ||
+ | - Angular Acceleration | ||
+ | - **Note**: If any of these signals (translational velocity, translational acceleration, | ||
+ | - Load the data | ||
+ | |||
+ | {{: | ||
visual3d/documentation/third-party/xsens/xsens.1729778862.txt.gz · Last modified: 2024/10/24 14:07 by wikisysop