visual3d:documentation:third-party:xsens:xsens
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:documentation:third-party:xsens:xsens [2024/10/24 14:14] – [Opening MVNX Files] wikisysop | visual3d:documentation:third-party:xsens:xsens [2025/06/18 20:42] (current) – Cleaned up page and reordered so that the modern, flexible impementation comes first. wikisysop | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== XSens ====== | ====== XSens ====== | ||
- | For more information about Xsens, visit the [[https:// | + | [[https:// |
- | [[https:// | + | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. |
- | Visual3D can directly read either the C3D or the MVNX file. | + | |
- | Please note that raw data from Xsens or any IMU's is not useful | + | - position |
+ | - velocity | ||
+ | - acceleration | ||
+ | - angular velocity | ||
+ | - angular acceleration | ||
- | The legacy implementation of the mvnx model was released in Visual3D v5.02.24. | + | See the section |
- | If using Visual3D versions prior to this to process your data, please follow the instructions | + | |
- | A more flexible implementation of the mvnx model was released in Visual3D 2024.05.2 | + | |
- | Typically, Visual3D reads data in the C3D file format which contains target locations from a motion capture system. | + | ===== Important Version-related Information ===== |
- | Although Xsens can export C3D files, there is more information in an MVNX file that Visual3D can use to create a model automatically. | + | |
- | Visual3D | + | The legacy implementation of the MVNX model was released |
- | orientation, | + | |
+ | A more flexible implementation of the MVNX model was released in Visual3D | ||
===== Opening MVNX Files ===== | ===== Opening MVNX Files ===== | ||
- | MVNX files can be opened by going to File -> Open in Visual3D. | + | MVNX files can be opened by going to File -> Open in Visual3D. They can also be opened using the File_Open pipeline command. |
- | They can also be opened using the File_Open pipeline command. | + | Visual computes the model' |
+ | {{FileOpenOptions.png}} | ||
- | =====Model Pose===== | + | =====Flexible Implementation===== |
- | Model Pose (position and orientation) of the multi-body model | + | The Flexible Implementation uses default anthropometric values, which can later be modified by the user. This is so that users who are only interested in kinematics are not prompted for unnecessary information every time a file is loaded. |
- | Visual computes | + | In this implementation, |
- | As of Visual3D version 2024.05.2, | + | Unlike |
- | There are two implementations of a Visual3D model for mvnx data. As users will likely want to use the same implementation each time an mvnx file is loaded, | + | ==== Prop Sensors ==== |
- | the selection of models can be made in the Program Options, which will save the selection to the registry | + | |
- | {{FileOpenOptions.png}} | + | If a prop sensor exists in the mvnx file, a ROTATION matrix is created from the prop pose. The user can create/ |
- | ====Legacy Implementation==== | + | ==== Download Files ==== |
+ | |||
+ | These [[https:// | ||
+ | |||
+ | =====Legacy Implementation===== | ||
+ | |||
+ | When the file is opened, the user will be prompted for all the necessary model metrics to create the model. | ||
The model' | The model' | ||
- | **Segment Kinematics:** | + | ==== Segment Kinematics |
- | In the data tree, under KINETIC_KINEMATIC you can see there are " | + | In the data tree, under KINETIC_KINEMATIC you can see there are " |
In the KINETIC_KINEMATIC there are also " | In the KINETIC_KINEMATIC there are also " | ||
Line 48: | Line 57: | ||
Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, | Finally for the other kinematic variables that can be obtained via Compute_Model_Based_Data, | ||
- | **Segment Kinetics:** | + | ==== Segment Kinetics |
Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics. | Once Visual3D creates the KINETIC_KINEMATIC variables: ProxEndPos, DistEndPos, CGPos, AngAcc, AngVel, CGAcc (and the ground reaction force if needed) we have all we need to compute the inverse dynamics. | ||
- | **Note:** | + | **Note: |
- | If you take the first derivative of the ProxEndPos KINETIC_KINEMATIC variable it will not exactly equal the ProxEndVel KINETIC_KINEMATIC variable which come from the .mvnx Translational Velocity of the Origin. The idea is to use the Xsens data for velocity, acceleration and kinetic calculations even if it is slightly inconsistent with the derivative of the Pose data. (This data is assumed to be more accurate measure of velocity and acceleration then taking the derivatives of which amplifies noise.) | + | ==== Prop Sensors ==== |
- | ====Flexible Implementation==== | + | Visual3D v2020.## supports reading MVNX files with one prop sensor. The sensor will be loaded automatically as a segment (ex. PR1). When using an Xsens prop in Visual3D, all information is loaded automatically and no further steps are required. A sample MVNX file with a prop can be downloaded **[[https:// |
- | === Download Files === | + | [[Visual3D: |
- | * [[https:// | + | ===== Exporting |
- | * These sample MVN files were downloaded from the [[https:// | + | |
- | \\ | + | Visual3D reads MVNX files. To create the MVNX files, you must first collect or load motion data into MVN Studio |
- | + | ||
- | + | ||
- | ===== Exporting Xsens Data ===== | + | |
- | + | ||
- | |Visual3D reads the MVNX files. To create the MVNX files, you must first collect or load motion data into MVN studio | + | |
==== Exporting from MVN Studio ==== | ==== Exporting from MVN Studio ==== | ||
- | \\ | + | When exporting the MVNX file from MVN studio, it is necessary |
- | When exporting the mvnx file from MVNX studio, it is important | + | - Open MVN Studio |
- | + | | |
- | + | | |
- | **Exporting from MVN Studio** (click to expand) | + | |
- | + | | |
- | |**1. Open MVN Studio** | + | |
- | + | | |
- | |**2. Modify the export settings**\\ \\ - Make sure the following are selected:\\ \\ - Position\\ - Orientation\\ - Velocity\\ - Angular Velocity\\ - Acceleration\\ - Angular Acceleration\\ \\ If any of these signals (translational velocity, translational acceleration, | + | |
- | + | - **Note**: | |
- | |**3. Load the data** | | + | |
- | + | ||
- | + | {{: | |
- | \\ | + | |
- | + | ||
- | + | ||
- | + | ||
- | ===== Processing Xsens Data ===== | + | |
- | + | ||
- | ==== Prop Sensors ==== | + | |
- | + | ||
- | \\ | + | |
- | Visual3Dv2020.## | + | |
- | \\ | + | |
- | [[Visual3D: | + | |
- | + | ||
- | + | ||
visual3d/documentation/third-party/xsens/xsens.1729779242.txt.gz · Last modified: 2024/10/24 14:14 by wikisysop