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visual3d:documentation:third-party:xsens:xsens_prop

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visual3d:documentation:third-party:xsens:xsens_prop [2025/06/24 12:00] wikisysopvisual3d:documentation:third-party:xsens:xsens_prop [2025/09/10 14:14] (current) wikisysop
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 ^ Frame 1 ^ Last Frame ^ ^ Frame 1 ^ Last Frame ^
-| {{:Xsens_PropPos_Frame1.png}}  |  {{:Xsens_PropPos_FrameLast.png}}  |+| {{:Xsens_PropPos_Frame1.png?500x600}}  |  {{:Xsens_PropPos_FrameLast.png?500x600}}  |
  
 By overwriting the sword position with the hand center of gravity signal, the sword position is then moved to the hand, which may be a more realistic location since the prop is in the person's hand. By overwriting the sword position with the hand center of gravity signal, the sword position is then moved to the hand, which may be a more realistic location since the prop is in the person's hand.
  
-{{:Xsens_PropPos_FrameLastAdjusted.png}}+{{:Xsens_PropPos_FrameLastAdjusted.png?500x600}}
  
 The position data for the prop is stored in BODY::ORIGINAL::PR1_POS. By storing data in BODY::PROCESSED::PR1_POS, the processed signal will be used instead. An example of using the hand center of gravity instead of the data original signal would be: The position data for the prop is stored in BODY::ORIGINAL::PR1_POS. By storing data in BODY::PROCESSED::PR1_POS, the processed signal will be used instead. An example of using the hand center of gravity instead of the data original signal would be:
visual3d/documentation/third-party/xsens/xsens_prop.1750766417.txt.gz · Last modified: 2025/06/24 12:00 by wikisysop