visual3d:tutorials:modeling:functional_joints
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
visual3d:tutorials:modeling:functional_joints [2024/06/19 13:39] – removed sgranger | visual3d:tutorials:modeling:functional_joints [2025/08/14 16:08] (current) – sgranger | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Functional Joints ====== | ||
+ | - Load a static .c3d file into the workspace \\ {{: | ||
+ | - Create the F_RHIP | ||
+ | - In the **Models Tab** | ||
+ | - Click the **Landmarks Button** | ||
+ | - Select the **Functional Tab** | ||
+ | - Select F_RHIP from the dropdown | ||
+ | - Click **Create** \\ {{: | ||
+ | - Select tracking targets | ||
+ | - RPV targets | ||
+ | - RTH targets | ||
+ | - Click **Build Model Close** | ||
+ | - Close tab \\ {{: | ||
+ | - Click Post Processing Button \\ {{: | ||
+ | - In Post Processing dialog | ||
+ | - Open motion trial | ||
+ | - Select motion trial (when selected it should be higlighted in blue) \\ {{: | ||
+ | - Specify Start Frame | ||
+ | - Find the start frame of the functional activity using the blue slider on the bottom | ||
+ | - Select the functional landmark (when selected it should be highlighted in blue) | ||
+ | - Click Set START Event to Current Frame \\ {{: | ||
+ | - Specify End Frame | ||
+ | - Find the end frame of the functional activity using the blue slider on the bottom | ||
+ | - Select the functional landmark (when selected i should be higlighted in blue) | ||
+ | - Click Set END Event to Current Frame \\ {{: | ||
+ | - Click Compute All Landmarks | ||
+ | - Results will pop up | ||
+ | - Click OK | ||
+ | - Close the dialog box | ||
+ | - The functional right hip landmark should appear in the 3D viewer \\ {{: | ||
+ | |||
+ | |||
visual3d/tutorials/modeling/functional_joints.1718804380.txt.gz · Last modified: 2024/06/19 13:39 by sgranger